Share your Steam numbers
Markan estimates how many copies a game sold from its Steam reviews. On average that works, but for a single game it can easily be off by a factor of two. Real numbers from developers are the only way to make those estimates better, for you and for every other indie developer planning their next game.
Share your game's numbers and you get a free benchmark report: how your game did against similar games on Steam, and how far off Markan's estimate was. Your numbers stay private unless you choose otherwise.
Three ways to share
Your lifetime units sold on Steam, and optionally your gross revenue. Below.
The "Sales" export from your Steamworks dashboard. More detail, so a more useful report.
A read-only key so your numbers stay up to date, with a private dashboard of your own sales.
What you get
- A personal benchmark report: your sales, revenue and sales per review against games with similar tags, price and release year, as percentiles.
- If you make your numbers public: a "verified by the developer" mark on your game's page on markan.games, and a spot on our Open Numbers page with a link to your game.
- Early access to what we learn from everyone's numbers (for example, typical sales per review by genre).
- A say in what Markan builds next, like our supporters.
- Credit in the research we publish, by name if you like.
Your numbers, your choice
For each game you choose, and you can change it any time:
- Private (the default): used only to improve the estimates and in totals over at least 10 games. Never shown for your game.
- Anonymous: may appear as an unnamed dot in published charts, e.g. "a 2024 roguelike".
- Public: your figures (or a range) on your game's page and the Open Numbers page.
We keep only what we need (totals per month at most), on our own servers in the EU. We never sell your data. Want it gone? Mail info@markan.games and we delete it within 30 days. Details are in our privacy policy.